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Unreal Engine 5 Lighting - Lumen Tutorial for Beginners

0:00
在环境中拖动这个发光球体总是看起来很酷。它在场景中投射出美丽的蓝光。
Just dragging this emissive sphere through the environment always looks so cool. Just casting that nice blue light all over the scene.
0:06
而且它甚至没有附加灯光,这太棒了。大家好,欢迎回到多边形学院。
And there's not even a light attached to it, which is awesome. What's up, everybody? Welcome back to Polygon Academy.
0:12
我叫Tim,实际上我已经很久没有制作视频了,但我回来了。
My name is Tim, and it's actually been quite a while since I made a video, but I'm back.
0:16
今天实际上是一个超级特别的日子,因为Epic刚刚发布了动手版本,
And today is actually a super special day because Epic just released the hands-on version,
0:22
Unreal Engine 5的早期访问版。所以,Epic刚刚发布了一个很棒的新演示,展示了Unreal Engine 5中的许多新工具和功能。
the early access of Unreal Engine 5. So, Epic just released an awesome new demo showcasing a lot of the new tools and features inside of Unreal Engine 5.
0:31
我知道有很多内容可以深入探讨,但我真的想从我自从Unreal Engine 5宣布以来看到的我最喜欢的东西开始,那就是Lumen。
And I know there's a lot to dive into, but I really wanted to start with one of my favorite things that I saw ever since Unreal Engine 5 was announced and what they showcased, and that has to be Lumen.
0:41
如你们所知,我的背景是环境和照明,所以当我在他们的首次演示中看到这个时,我非常兴奋。
As you guys know, my background is in environments and lighting, so as soon as I saw this in their first initial demo, I was stoked.
0:48
花费更少的时间来烘焙照明和处理技术问题是更好的。
The less time you have to spend baking lighting and dealing with technical issues, the better.
0:53
这对于即时可视化绝对惊人,可以让你更多地专注于在场景中进行创造和艺术创作。
This seems absolutely amazing for vizdeving on the fly and just focusing more of your time on being creative and artistic with your scenes.
1:02
在本教程中,我们将快速了解如何在场景中设置和使用Lumen。
So in this tutorial, we're going to be taking a quick look at how to get Lumen set up and working in your scenes.
1:06
如果你正在使用旧内容,Unreal Engine 5的好处是它基本上是UE 4.27。
If you are working with older content, the nice thing about Unreal Engine 5 is it's basically UE 4.27.
1:12
因此,你可以将所有旧场景和内容移植到UE 5中,可能重新照明并开始使用Lumen为你的场景添加漂亮的反射光。
So you can port all of your old scenes and content into UE 5 and maybe relight them and start using Lumen to add that nice bounce light into your scene.
1:21
所以我们将进行一些初步步骤来启用和使用它。它开箱即用,非常简单,这太好了。
So we're going to be going on the first few steps to get that enabled and working. It is very plug and play right out of the box, which is great.
1:26
我真的很担心这会是一个非常技术性的艺术家工具集,但在我玩了几个小时后,它似乎非常适合艺术家。
I was really worried that it was going to be something like a very technical artist kind of tool set, but it seems super artist friendly in the few hours that I've been playing with it so far.
1:35
我会尽量保持简单明了。因此,无论你正在处理什么场景,都应该容易跟随。
I'm going to try and keep this super simple and straightforward. So regardless of whatever scene you're working with, it should be easy to follow along.
1:42
所以如果你期待我更多的教程,请点击那个点赞按钮。这让我知道你喜欢这个内容,我们开始吧。
So if you're excited for more tutorials from me, hit that thumbs up button. It lets me know that you enjoy the content and let's dive right in.
1:48
好吧,我们现在在我创建的这个快速示例场景中。它是一个非常灰色的盒子世界。
All right, so here we are in this quick example scene I've created. It's a very kind of gray box world.
1:52
我发现这个中间灰色实际上非常有用,可以展示Lumen的许多功能,因为不会被疯狂的纹理分散注意力。
I find this midtone gray is actually going to be really useful for showcasing a lot of the features of Lumen, just because it's not going to be easy to get distracted by crazy textures or anything like that.
2:02
别担心,我们将在几分钟内跳入一些超级漂亮的艺术场景,在那里我们将深入了解其他一些功能。
don't worry we will be jumping into some you know super nice gorgeous arted scene in just a few minutes where we'll take a look at some of the more other features in depth
2:11
但我认为像这样的场景真的会帮助展示Lumen在幕后所做的事情,你不会被过于华丽的视觉效果分散注意力。
but I think a scene like this is really going to help showcase exactly what
2:14
Lumen 在后台运行,你不会被太多分散注意力
Lumen is doing under the hood and you're not going to get too distracted
2:17
你知道那些令人惊叹的华丽视觉效果,它将非常专注
by you know awesome gorgeous visuals it's going to be really focused
2:20
仅仅是照明,所以在这个超级基础的场景中,如果你看看我的世界大纲,我只有最基本的照明设置,你知道我在使用,如果我走出场景并让曝光调整。
on just the lighting so in this super basic scene if you look at my world outliner I just have the most basic lighting setup you know I'm using the if I go outside the scene and let the exposure adjust.
2:31
我只是使用他们的天空氛围、体积云、天光、方向光和指数高雾来获得那些漂亮的体积光线透过窗户。
I'm just using their sky atmosphere, the volumetric clouds, a skylight, a directional light, and the exponential high fog to get those nice volumetric rays coming through the windows.
2:42
所以你想要做的第一件事是让Lumen工作,我认为在他们全新的UE5示例场景中,它应该可以开箱即用。
And when I first loaded the scene up, it was actually completely black because Lumen wasn't working.
2:46
所以你想要做的第一件事是让Lumen工作,我认为他们全新的UE5示例场景应该可以直接使用。
So the first thing you want to do to get Lumen working, I think with their brand new UE5 example scene, it should work right out of the box.
2:53
但是如果你在移植一些旧内容,它可能并没有实际设置好。
But if you are porting some older content, it might not actually be set up.
2:57
所以你要做的就是去编辑,项目设置,而不是编辑器偏好设置,项目设置因为Lumen是基于项目的。
So what you're going to want to do is go to Edit, project settings, not the editor preferences, the project settings because Lumen is a project-based
3:06
你必须开启的东西。如果我们在这里左侧向下滚动,我们要做的是点击渲染。
thing you have to turn on. And if we scroll down on the left hand side here, what we're going to want to do is click on rendering.
3:13
如果你向下滚动,滚动到这里,全球光照,你要把这个设置为Lumen。
And if you scroll down, scroll down right here, global illumination, you're going to want to set this to Lumen.
3:20
当我第一次打开这个场景,更新自UE4场景时,它被设置为无。
When I first opened the scene after updating it from a UE4 scene, it was set to none.
3:25
所以我只需点击这个下拉菜单,将其设置为Lumen,它实际上也会
So I just hit this drop down, set this to Lumen, and it also actually
3:30
将反射方法设置为Lumen,因为Lumen现在也处理反射,这真的很酷。
turns the reflection method to Lumen as well, because Lumen is also handling reflections now, which is really cool.
3:35
但是你只需要将这两个都设置为Lumen,你就可以开始使用了。
But you just want to have these both set to Lumen and you should be good to go.
3:40
我在另一个项目中有一个实例,它没有立即开启。我所要做的就是重启编辑器。
I had one instance on a different project where it didn't turn on right away. And all I had to do was just restart the editor.
3:47
下次我加载场景时,它工作得很好。所以这基本上就是你需要做的所有事情来让Lumen工作。还有一件事你可能想要做。
And next time I loaded up the scene, it worked fine. So that's pretty much all you have to do to get Lumen working. There is one other thing you're probably going to want to do.
3:54
如果你像我一样使用后期处理,我有一个包围这个内部的后期处理,以便正确设置曝光。
If you are using a post-process like me, I have a post-process that surrounds this interior to kind of set the exposure properly.
4:01
你可能想要进入那里,在全球光照下,将这个下拉菜单设置为Lumen。
You just might want to go into there and under global illumination, set this drop down to lumen.
4:07
你可以看到如果我把它换回旧的屏幕空间,那就不好。
You can see if I swap it back to the old screen space, that's not too good.
4:13
因为所有的光照现在都是实时的,对吧?
It doesn't look great because all the lighting is real time now, right?
4:17
所以这默认回到使用可移动的天空光和类似的东西。所以你开始得到一些奇怪的伪影。
So this defaults back to using just like the movable skylight and stuff like that. So you start to get some of these weird artifacts.
4:23
然后如果我完全关闭全球光照,没有烘焙光照,它看起来很糟糕。
And then if I turn off global illumination completely, it just without the baked lighting, it looks terrible.
4:29
所以我们要解决这个问题,只需在后期处理中将其切换回Lumen。现在你看到我们得到了这种华丽的、漂亮的反弹光照。
So we're going to fix that, just switch it back to lumen inside the post-process. And now you see we get this gorgeous, nice bounce lighting.
4:37
如果我在场景中飞行,你可以看到那些没有直接被阳光照亮的区域。
And if I fly around the scene, you can see the areas that aren't directly lit by the sun.
4:41
你可以看到反弹光照打在地板上,然后反弹到这个角落。
You can see the bounce lighting hitting the floor there and bouncing onto this corner.
4:45
但是你也可以看到那些更靠近天空光的区域有更冷的色调,这真的很好,因为你捕捉到了来自阳光的更温暖、饱和的光的漂亮色彩反弹。
But you can also see the areas that are more ambiently lit by the skylight have a cooler tone, which is really nice because you're picking up all of that nice color bounce from the more warm, saturated light from the sun.
4:58
在我的方向光下,你可以看到如果我关闭它,场景几乎变黑,因为它不再照亮实际的天空氛围。
On my directional light here, you can see if I turn this off, the scene goes pretty much black because it's no longer lighting up the actual sky atmosphere either.

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