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Demystifying the Skylight [Unreal Engine 4 & 5]

0:00
大家好,欢迎回来。很高兴再次见到你们。在这个空虚的地方有点孤独。
Hi everyone, welcome back. It's great to see you again. It gets a little bit lonely in this void here.
0:04
今天视频的主题是天窗演员。天窗是虚幻引擎中最强大但最被误解和误用的照明工具之一。
The topic of today's video concerns the Skylight Actor. So the Skylight is one of the most powerful, but most misunderstood and misused lighting tools in the Unreal Engine.
0:14
今天我们讨论的大部分内容已经在上周的直播中覆盖过了。
So most of what we're talking about today has already been covered in last week's livestream right here.
0:18
不过我想做一个专门的视频,因为我完全理解并不是每个人都有时间听两个小时的直播。
But I wanted to make a dedicated video about this because I totally understand that not everyone has the time to listen to a two-hour livestream.
0:26
也就是说,这不完全是一个两个小时的直播,
that being said this was less of a two hour live stream and
0:29
更像是一个两个小时的直播课程,我继续
more of a two hour live course i was going ahead and
0:32
谈论天窗,谈论我的工作流程,
talking about the skylight talking about my workflow when
0:35
当涉及到外部照明时,这真是一个很好的时光,不仅仅是因为我讲了两个小时,而是你们
it comes to lighting exteriors it was a really good time and not
0:38
只是因为你知道我已经讲了两个小时,但你
just because you know i was talking for two hours but you
0:42
大家,社区是这次直播中最好的部分之一,你们提问,你们自己回答问题,还提供了其他技巧和窍门,甚至连我都不知道。
guys the community was one of the best parts of this live stream you guys ask questions you answer your own questions as well as well as offering other tips and tricks that even I didn't even know about.
0:52
我已经使用虚幻引擎,嗯,10年、12年了吧?我首先要承认的是,我每天仍然在学习新东西。
I've been using Unreal for, what, 10, 12 years now? And I'm the first to admit that I'm still learning new things every single day.
0:59
我是一名永恒的学生,还有很多东西要学。所以如果你想要那场直播的长度,你可以在那找到。就在那。
I am an eternal student, and there's so much to learn. So if you want the length of that live stream, you can find it right there. Right there.
1:06
它被隐藏了,但它在那里。我鼓励你去观看它,并在下次直播中加入我们。我们会很高兴见到你。
It's hidden, but it's there. And I encourage you to either go watch it and to come join us in the next live stream. We'll be happy to have you.
1:13
所以我完全意识到我已经讲得太久了。你们想要的是有趣的信息。所以让我们开始吧。
So I'm fully aware that I've been talking for way too long now. You want the juicy tidbits of information. So let's get started.
1:32
好的,现在我们在虚幻引擎中,我总是先做的第一件事就是创建一个铬球。
All right, so now that we're in Unreal, the first thing I always do before even placing any light is to create a Chrome ball.
1:38
好的,我们要在这里添加一个球体。
Okay, so we're going to go ahead and add a sphere here.
1:42
我会把它放在这里,并给它添加一个铬材质。
I'm going to drop it in here, and I'm going to add a Chrome material to it.
1:49
你会看到铬材质非常简单,基础颜色是0.8,或者可以是1
and you'll see the chrome material is very simple it's just a base color of 0.8 or can be one
1:55
一个或另一个,金属度设置为1,
one or the other having the metallic set to one and the
1:58
粗糙度为零,好的,这将给你一个完美的反射
roughness at the zero okay so this is going to give you a perfectly reflective
2:02
表面。现在我在这里创建铬球的原因是因为它
surface now the reason i create a chrome ball here is because it's
2:05
将让我更好地可视化到底是什么
going to give me a better visualization of what exactly is
2:08
在我的场景中被反射,好吧,所以你很快就会明白这是如何运作的,所以请耐心等候,现在我们已经创建了我们的
being reflected in my scene okay so you're going to understand how this works real soon so bear with me now that we've created our
2:15
Chromeball,我将继续在这里添加灯光面板,我将
Chromeball here I'm going to go ahead and add in the lights panel up here I'm going
2:18
去添加天窗
to go add the skylight now
2:22
看看无聊的部分,天窗的主要用途之一
look at the boring part out of the way one of the main thing that the skylight
2:25
是用于HDRI,所以
is used for is for HDRI so
2:28
如果你有一个在线获取的HDRI并想使用它
if you will have an HDRI that you got online and you want to use that
2:31
你可以将其应用于天窗,所以如果你有
you apply that with the skylight so if you have
2:34
一个在线找到的HDRI,你想用它来照明
an HDRI that you found online you want to use that for your lighting
2:37
你将其应用于天窗,因此为此你需要进入详细面板,在源类型这里,我们将点击SLS指定的立方体贴图。
you apply it to your skylight so in order to do that you need to go into the details panel and in source type right here we're going to go click on SLS specified cube map.
2:48
好的,一旦完成,你可以在这里选择你的立方体贴图。
Okay. So once that's done, you can choose your cube map right here.
2:52
我们将使用其中一个,例如,你会立刻看到我们有,
And we're going to go just use one of these, for example, and you'll see right away we have,
2:58
我们可以看到树木和HDRI在我们的Chrome球的反射中出现。
we can kind of see our trees and our HDRI showing up in the reflection of our Chrome ball.
3:03
这就是Chrome球如此有用的原因,因为它真正显示了场景中被照亮的部分。好的。
This is why the Chrome ball is so useful because it really shows you what's being lit in your scene. All right.
3:10
所以现在我们已经讲解了如何使用HDRI,让我们进入有趣的部分,以及天窗为何如此强大的工具。好的。
So now that we've covered how to use an HDRI, let's get into the fun part and why the skylight is such a powerful tool. Okay.
3:15
所以我将在这里重置这个。我将把它留在捕获的场景中。现在事情变得有点有趣。
So I'm going to reset this right here. I'm just going to leave it to captured scene. And now it's where things get a little bit interesting.
3:22
所以我首先要做的是禁用光线追踪,因为我不想让任何光线追踪反射影响我的Chrome球。
So what I'm going to do first and foremost is I'm going to disable ray tracing because I don't want any ray trace reflections affecting my Chrome ball.
3:29
我想确保Chrome球只显示天窗对它的影响。
I want to make sure that the Chrome ball is only showing what the skylight is doing to it.
3:34
好的,所以我将使用控制台命令来关闭光线追踪。
Okay, so I'm going to use a console command and turn off ray tracing.
3:38
所以你会看到现在我们的Chrome球上没有更多的光线追踪反射。
And so you'll see now we've got no more ray trace reflections on our Chrome ball here.
3:44
我们只看到天空和球体底部的大黑色部分。
Just we just have the sky and the big black bottom of the sphere here.
3:47
现在我使用天窗时喜欢做的第一件事是将其设置为可移动。
Now the first thing I like to do when using the skylight is I like to set it to movable right here.
3:53
原因是如果你的项目中启用了距离场,所以距离场、环境遮挡,你会在可移动天窗下获得更好的阴影效果。
The reason for that is if you have distance fields enabled in your project, so distance field, ambient occlusion, you're going to get much better shadowing with the movable skylight.
4:04
如果你使用光线追踪,你不需要担心这个。如果你选择复选框,你将获得正确的光线追踪阴影。
If you're using ray tracing, you don't need to worry about that. You're going to get proper ray traced shadows if you choose the checkbox.
4:10
显然,如果你在烘焙光线,那是另一个完全不同的话题。但现在我们使用动态照明,将其设置为可移动。
Obviously if you're baking the light doesn't have another topic entirely. But for now we're going with dynamic lighting, set it to movable.
4:18
现在天窗默认有许多设置,这些设置相当自解释,比如强度比例。
Now the skylight by default has a myriad of settings that are pretty self explanatory, like intensity scale.
4:23
你知道,我们可以选择我们天窗的亮度。
You know, we can choose the brightness of our, of our skylight here.
4:26
我们可以选择光的颜色,添加这样的色调,随你所愿。这很简单。
We can choose the light color, add a tint to it like this, whatever you want. That's pretty straightforward.
4:32
我想每个人都理解这个效果世界,而效果世界有点重要,因为你可能会注意到,如果你在大纲中隐藏天窗,
I think everyone understands this effects worlds and effect world is kind of an
4:38
重要的一点是,正如你可能注意到的,如果你在这里的轮廓中隐藏了天窗,
important one because as you probably notice, if you hide the skylight in the outliner right here,
4:45
你会发现它仍然影响着我们的场景。它实际上并没有隐藏任何东西。
you'll notice it's still affecting our scene. It doesn't actually hide anything.
4:48
所以为了隐藏天窗,你需要像这样禁用效果世界。好的。
So in order to hide the skylight, you need to disable effect world like this. Okay.
4:54
现在,我喜欢做的下一件事是,如果你向下滚动,注意这里的铬球底部是完全黑色的。
Now, the next thing I like to do is if you scroll down, notice how the bottom of the chrome ball here is totally black.

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